In 2018, the HKUST community’s e-book usage surged 23%, reaching 99 chapters per student FTE.
This increase in e-book chapter access reflects the Library’s efforts to continue to increase the e-book collection. July 2018 also marked the crossing point where the number of e-book titles (574,207) in HKUST’s collection topped its paper book collection (529,288).
To improve the Library as an inspiring place for study, research, self-enrichment, and collaboration, we carried out different projects ranging from HVAC, to increasing study seats, and upgrading equipment. Highlights include:
The Media Counter was replaced by new study furniture
Replaced all iMacs in e-Learning Classroom A & Mic4me put in teaching venues.
2 new photocopiers for the G/F, along with new book scanners and a 3D scanner
Old chairs were re-upholstered (sustainability!)
Half of LG4 was upgraded with new Air Handling Unit.
Impoved user safety by continuing the replacement of 4,500 8-pound ceiling tiles.
From the Shared Integrated Library System, library staff created two linked data Triplestores, HKUST Library Catalog and JULAC HKCAN, to allow better discovery with Knowledge Cards and identification of authors with Chinese names.
HKCAN – A significant Cataloging Source for Chinese Names
HKCAN has become a significant cataloging source of Chinese names world-wide. We led the final phase of HKCAN ravmp project and enabled it in the Alma Community zone for use by the cataloging community across the globe.
50+ Exhibitions, Talks & Other Cultural Activities
In 2018-19, the Library organized and hosted more than 50 talks, tours and workshops for the HKUST community. These included art exhibitions by HKUST students, staff, and professional artists, talks by HKUST authors, and well known non-HKUST people, and other educational and cultural enrichment activities.
11 Exhibitions, with associated talks and art demonstrations that 795 people joined
In 2018-19, the Library enhanced its use of games to increase user engagement and fun.
We updated the physical “Explore the Library” game and enhanced it to have online and VR versions. Library staff also partnered with students doing their Computer Science & Engineering Final Year Project to create a game called, OtherSide.
In fall 2018, the Library launched a training project for our staff to explore Google’s Applied Digital Skills, a free project-based video and online curriculum.
Working in small groups of 2-3 members, 59 Library staff participated in this training project over several weeks. Groups producing the best results were nominated to present their outputs, and the best of those won awards for their excellent work.